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1997-04-21
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Title : Chasecam II
Filename : chasecam.zip
Version : 1.0
Date : 20 Apr 97
Author : Rob Albin
Email : albinatr@apci.net
Web site : http://www.apci.net/~albinatr (is toast, right now)
Credits : Ferrara Francesco and Olivier
Montanuy for bringing us QuakeC Manual v1.0,
Vhold <vhold@netwizards.net> for his Homing Missiles
v.001 QC patch, for the good velocity changing examples.
Jeff Epler (jepler@inetnebr.com) for Flashlight v2
for the code to the laser-targeter.
id software
cdrom.com
Type of Mod
-----------
Quake C : yes
Sound : yes
MDL : yes
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes, ver 1.06
progs.dat : yes
Description of the Modification
-------------------------------
-Chase view tracking functions rewritten from the ground up.
-Multiskin Pro
MULTISKIN PRO Additional Quake-C coding by PiGBOY - BMair@Direct.Ca
MULTISKIN PRO Texture Upgrading by BUKE - MBuckton@Direct.Ca
Built-in to the pak file, no extra files needed. With full support
for the features listed in Mskin Pro (skin remains between level changes/
DM respawns, skin stays on bodies, gibbed heads are skinned, auto BioSuit
skin).
-Swinging Grappling Hook
by: Perecli Manole Battle nick: Bort
This hook blows away the standard hook, IMO. The version in CCII has had
some user interface changes/fixes to hopefully make more playable. For example
pressing and holding the hook key will automatically start pulling you in
untill you release the key. A press and release before it hits acts as the
original (attach and wait). As far as the underlying formula, no changes -
didn't understand the math anyway! :-)
-New laser targeter model
by: Lando (Aka Conan) <lando@apollo.ruralnet.net.au>
(now auto-hides when wielding the axe)
-Graphical bar-chart style HUD, for playing full-screen (optional)
-Hotkey system for Axe, grenade and rocket launchers (optional)
-Direct customizations designed into 'chasecam.cfg'
-Startup demo in pak, (it kinda sucks, but it's short :-)
-(Everything in the patch is optional, designed so that any part
can be enabled/disabled independent of others)
Installation:
-------------
Make a directory under Quake called 'chasecam'
copy pak0.pak, and chasecam.cfg to:
quake\chasecam\pak0.pak
quake\chasecam\chasecam.cfg
copy an existing 'autoexec.cfg' to:
quake\chasecam\autoexec.cfg
(If you don't have one, you can make a new one in any ascii editor.)
Either way, add the line:
exec chasecam.cfg
into it.
Then edit chasecam.cfg to configure, it has rem statements, and covers
all setup notes - you'll need to change any keys you plan to use. It
also has automatic configuration for some things (cam/targeter/HUD).
launch the game from the quake directory by typing
quake -game chasecam
or
WINQUAKE.EXE -game chasecam
****
Thanks to:
David Weiden
Eric Fisher
pLaGuE, http://lonestar.texas.net/~plague/
Steve Nadeau
Giles Gregg
Alan Dabiri
For many good ideas and the positive feedback.
****
Bugs/Notes:
-----------
Spy cam from ver. 4.01 is under revision and not in this version.
Known Bugs:
In certain spots walls will dissappear when view is up against
them, rare. (Testing location: starting hall e3m7)
(Fixed, the answer was pretty stupid :-)
Copyrights and Distribution Permissions
--------------------------------------
QUAKE is a registered trademark of Id Software, Inc. QUAKE«, the stylized
reproduction of the QUAKE« trademark, including, without limitation, the
Q in QUAKE, and the images depicted in QUAKE« are the copyrighted property
of Id Software, Inc.
Authors MAY use these modifications as a basis for other publically available
work, as long as the work is distributed as freeware.
You may distribute this Quake modification in any electronic
format as long as this description file remains intact and unmodified
and is retained along with all of the files in the archive and no fees
other than the costs of distribution are charged.